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	<title>Comments on: Working time opt-out at death&#8217;s door once more</title>
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	<link>http://blog.usefullyemployed.co.uk/2009/01/05/working-time-opt-out-at-deaths-door-once-more/</link>
	<description>An Employment Law Blog by a UK barrister</description>
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		<title>By: Benjamin Smith</title>
		<link>http://blog.usefullyemployed.co.uk/2009/01/05/working-time-opt-out-at-deaths-door-once-more/comment-page-1/#comment-4300</link>
		<dc:creator>Benjamin Smith</dc:creator>
		<pubDate>Wed, 14 Jan 2009 18:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.usefullyemployed.co.uk/?p=230#comment-4300</guid>
		<description>I am a security guard who works 60 Hours a week,and I am happy to do
so.It is not arduose work,and I love it!But if I only work 48Hrs
a week I will only get 48Hrs pay --a HUGE PAY CUT!!Please keep the 
opt out.</description>
		<content:encoded><![CDATA[<p>I am a security guard who works 60 Hours a week,and I am happy to do<br />
so.It is not arduose work,and I love it!But if I only work 48Hrs<br />
a week I will only get 48Hrs pay &#8211;a HUGE PAY CUT!!Please keep the<br />
opt out.</p>
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		<title>By: Happy New Year &#171; Insitelaw magazine</title>
		<link>http://blog.usefullyemployed.co.uk/2009/01/05/working-time-opt-out-at-deaths-door-once-more/comment-page-1/#comment-4063</link>
		<dc:creator>Happy New Year &#171; Insitelaw magazine</dc:creator>
		<pubDate>Wed, 07 Jan 2009 09:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.usefullyemployed.co.uk/?p=230#comment-4063</guid>
		<description>[...] Usefully Employed: Working time opt-out at death’s door once more [...]</description>
		<content:encoded><![CDATA[<p>[...] Usefully Employed: Working time opt-out at death’s door once more [...]</p>
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		<title>By: Michael</title>
		<link>http://blog.usefullyemployed.co.uk/2009/01/05/working-time-opt-out-at-deaths-door-once-more/comment-page-1/#comment-3991</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Mon, 05 Jan 2009 09:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.usefullyemployed.co.uk/?p=230#comment-3991</guid>
		<description>I&#039;ve been watching this with some interest, as, working in the videogames industry, I&#039;ve never had a job where the opt-out has been presented as optional. It&#039;s never been a condition of employment, but everyone would take an extremely dim view of me deciding not to opt-out.

During the last few weeks of a project (known as &#039;crunch&#039;), I&#039;ll often work fifteen hours a day, six days a week, and I&#039;m not sure how the games industry would cope if its employees were to only work 48 hours a week.

The games industry seems to be organised around this idea of &#039;crunch&#039;, due to the financial necessity of releasing a game on time (as millions of pounds might have been spent on advertising campaigns based on a release date decided many months previously). Hiring more staff over crunch wouldn&#039;t work too well, since staff (even experienced staff) need at least a week to get up to speed, and crunch only lasts a few weeks.

A perverse part of me hopes the opt-out is scrapped, just to see what happens, but with games companies dropping like flies at the moment anyway, I&#039;m not sure the videogames industry could cope all that well.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been watching this with some interest, as, working in the videogames industry, I&#8217;ve never had a job where the opt-out has been presented as optional. It&#8217;s never been a condition of employment, but everyone would take an extremely dim view of me deciding not to opt-out.</p>
<p>During the last few weeks of a project (known as &#8216;crunch&#8217;), I&#8217;ll often work fifteen hours a day, six days a week, and I&#8217;m not sure how the games industry would cope if its employees were to only work 48 hours a week.</p>
<p>The games industry seems to be organised around this idea of &#8216;crunch&#8217;, due to the financial necessity of releasing a game on time (as millions of pounds might have been spent on advertising campaigns based on a release date decided many months previously). Hiring more staff over crunch wouldn&#8217;t work too well, since staff (even experienced staff) need at least a week to get up to speed, and crunch only lasts a few weeks.</p>
<p>A perverse part of me hopes the opt-out is scrapped, just to see what happens, but with games companies dropping like flies at the moment anyway, I&#8217;m not sure the videogames industry could cope all that well.</p>
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